#ifndef _EngineAudioSystem_h_
#define _EngineAudioSystem_h_

#include "BlazeEngineConfig.h"

#include "BlazeEngineBaseSystem.h"

class _BlazeExports BeAudioSystem : public BeBaseSystem
{
public:
	BeAudioSystem();
	virtual ~BeAudioSystem();

	virtual bool Install() = 0;
	virtual void Uninstall() = 0;
};

#endif
